Operation flashpoint cold war crisis xbox vs pc
The AI companions are generally quite smart and carry out your commands nicely. Being able to switch that out for the 'Move Fast' command simply to cut down on time going through the motions (even if it still doesn't take long) would've been nice. I'd like to complain that the default 'Move' command makes your team move carefully, not quickly. You can command your mates, thankfully, with what is a rather intuitive (but not perfect) command wheel. I actually don't mind that, because the battles you arrive at are satisfying and lost long enough for me to feel as though it's worth the sprint over to it and its worth keeping the atmosphere up. There's not usually a vehicle to get you where you want to go especially quickly, so you do quite a good bit of running in the game. The sprawling levels, I feel, are what's going to be a problem for a lot of people. That means that you won't be left without the ability to sprint across the sprawling levels for a whole mission if you get popped a few minutes in. Thankfully, the game isn't horrible about this and any injuries you've sustained will be healed (and your squadmates revived, if they took an especially lethal dose of lead in the mouth) when you get to the next mission checkpoint. A shot to the arm will make your arm less stable. Being shot in leg can prevent you from sprinting. A single shot to your head will kill you, for instance. The mechanics complement it well, especially considering how easily you can die. The game certainly clings to its war-like atmosphere and does an excellent job of it. These objectives, actually, really make you feel as though you are part of an actual military operation, never asking anything of you that wouldn't be possible for an actual fireteam in real life. However, it does have a certain focus on realism in terms of gunplay with rather accurate systems of bullet drop and spread and also in objectives, which are generally simple because you are, after all, a four-man fireteam and not action stars.
#OPERATION FLASHPOINT COLD WAR CRISIS XBOX VS PC FULL#
This isn't a full of military simulation like Bohemia Interactive's efforts are. This is where the game gets kind of tricky. The thing that actually matters, though, is the gameplay. HOO-AH," and it wouldn't have made a lick of difference. It gives you something like a 30 second-long cutscene that might as well have said, "Yeah, you kicked their asses! Because this is AMERICA. The silly part is when you beat the game. I just don't care that it's a stupid thing to do. And, yes, I realize I'm picking apart the story to a tactical shooter. I'd just like to point out that this wouldn't be a thing in real-life though, considering how buddy-buddy the Russians and Chinese are these days and how much of a dick Putin is. We're not even taking the oil-rich island for the sake of the US (a bit too controversial, I assume?), but for the Russians. It says that in the beginning of the game and the rest of the game is, "FIGHT THEM THAR COMMIE CHINKS AND SHOW 'EM 'MURICA'S MIGHT!" I mean, it's obviously just background for the actual gameplay, but something a bit more compelling would've been nice.
The Russians are already fighting the Chinese elsewhere and so they 'ask' (read: command) the Americans to take the island back because, you know, those troublesome Cold War treaties say that we have to or something. The game explains that the fictional island of Skira, which has tons of oil, was taken by the Chinese from the Russians after the global economic crisis causes immense amounts of strife for the Chinese people. Now with the rant out of the way, I can actually mention the game's story. I'm just going to talk about the game in itself and its own qualities. I'm not here to argue whether or not they should've given the game its own name, though. The OpFlash name is simply a way to attract more attention and, thus, more money. This game is its own game with its own merits. This game came a full eight years after the original game and two years after the success of Bohemia's OpFlash follow-up, ArmA: Armed Assault. That, frankly, bothers the hell out of me. A lot of people, it seems, have negative feelings on this game because it's not a true sequel to Bohemia Interactive's title. This is outright a more serious (in that there's less 'action film' kind of situations), yet less realistic military shooter that bears the Operation Flashpoint name and has literally no connection whatsoever to the 2001 game aside from the moniker. For that, one should go play the ArmA series. It should not be considered a follow-up to Operation Flashpoint: Cold War Crisis. This review is brought to you by its respective author and does not represent the thoughts and/or views of GameLuster as a whole.Īlright, I'd like to make this little something clear right out of the gate: This is NOT Operation Flashpoint 2.